What went wrong? A screenshot helps enormously — the more we can see, the faster it gets fixed.
Where to reach you if we need more, or when it is fixed.
Your name and the build you are on are sent with it. Nothing else.
| Arrows | move (hold Shift to sprint) |
| Space | jump — steer mid-air; jump over a blast to soften it |
| A | punch — alternating fists with a wind-up; sprint + A = flying kick; in mid-air it becomes a ground slam (both fists smash the floor); hands full? it throws instead |
| S | bomb — pull one out, press again to release: standing places it beside you, moving throws it |
| D | grab — players, bombs, crates/rocks/barrels; press again to hurl (momentum matters) |
| F | dash — a quick glide on a cooldown |
| T / M / Esc | taunt · mute · menu |
| 3-hit combo | three punches on the same fighter within ~2s — the third LAUNCHES them |
| Running punch | punch while sprinting — extra damage and a firmer shove, with longer reach as momentum carries you in |
| Ground slam | jump, then punch in mid-air — you crash straight down and the floor erupts in a shockwave that damages and scatters everyone around |
| 🌀 Whirlwind | run in circles until gold sparks orbit you, then punch — huge reach and launch |
| Momentum hurl | carry a fighter (D) and throw while sprinting or jumping — they fly |
| Bomb-jump | leap above a bomb as it pops — up to half damage dodged |
| Escape | carried? punch TWICE to elbow free |
| 🥊 Gloves | the punch power-up — the only punches that send rivals flying |
Colours, gear and movement are yours. Stats share a fixed budget, so a custom fighter looks different — never hits harder.
Rotate your device sideways to play 🔄